Saturday, July 27, 2013

Normal maps

I'm still on the road, but had some time to tinker with Aurora while traveling to and from Siggraph. I've added some more stats tracking to the back end, and implemented normal mapping as the final feature needed to wrap up the kitchen scene.

Here's a quick test. For normal map extraction I used CrazyBump.



-Espen

Tuesday, July 2, 2013

Kitchen scene update

I'll be traveling for the next month or two, so since there will probably be a lack of updates for a while I figured I'd share my progress on the kitchen scene. There's a little bit of comp work on this one - mostly just some lense glow and a simple film-esque LUT. The texturing is all bombing for now, and only the metals have any meaningful lookdev. Left to do is getting textures on the remaining materials and then a round of refinement as it's a bit all over the place right now.


-Espen