Saturday, June 8, 2013

Brainmelt

I managed to sort out properly interpolated prim vars for Loop subdivison surfaces. My brain hurts now.


Edit: Added the metal material to the python layer so I can hook up textures etc in Maya. Not my finest piece of lookdev ever but I had a lot of fun, with the speed of interactive renders being pretty decent now.



-Espen

No comments:

Post a Comment