I still have some work left before moving on, as right now all I do is sub divide the vertices and assign them the limit surface normal. I need to also interpolate prim vars (UVs, etc), and I want to look into camera space driven subdivision level akin to the Shading Rate in prman, although that rabbit hole might go deeper than the benefits of a global dicing knob justifies.
Here's a quick test of sub dividing some pots and pans from the kitchen scene in the last post:
Level 0 - 7 968 triangles
Level 1 - 31 866 triangles
Level 2 - 127 458 triangles
Level 3 - 509 826 triangles
-Espen
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